IMMERSION 2015 goes to Paris, France

by News Department


virtual reality becomes valuable teaching tool The Immersive Education Initiative has announced that Paris, France, has been selected as the official site for IMMERSION 2015. Building on the success of the previous 9 years of Immersive Education (iED) conferences, IMMERSION 2015 will feature a unique "modular" format that premiered at IMMERSION 2014 in Los Angeles last June.

Speakers and exhibitors at the event last year included the Smithsonian Institution, Walt Disney Animation Studios, Microsoft, Google, and other world-class organizations and academic institutions.

IMMERSION 2015 will address the personal and cultural impact of immersive technologies such as

  • Virtual Reality (e.g., Oculus Rift, Samsung Gear VR, Google Cardboard),
  • augmented reality (AR), holograms and holography (e.g., Microsoft HoloLens),
  • wearable computing (e.g., Google Glass, Samsung Gear, Apple Watch),
  • mechanical and neural brain interfaces, cybernetics,
  • affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions),
  • neuro-gaming technologies that are used to create adaptive and radically compelling game experiences,
  • 3D printing,
  • personal robotics,
  • telepresence,
  • virtual worlds, simulations,
  • game-based learning and training systems, and
  • fully immersive environments such as caves and domes.

The official host, venue and dates for IMMERSION 2015 are expected to be announced in early March.

Speakers, exhibitors and researchers are encouraged to review the IMMERSION 2014 program in anticipation of the forthcoming IMMERSION 2015 call for participation.
GO Immersive Education Initiative


Speakers at Immersive Education events have included faculty, researchers, staff, administrators and professionals from Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), Stanford University, Cornell University, Duke University, Google, Intel, Oracle, Turner Broadcasting, Gates Planetarium, Computerworld, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations


learning_iEE The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.
      Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.
      Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.
GO 2014 Immersive Education Summit

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